For this project, I modeled and rendered the 2005 Ford GT40. This project started a bit differently than the others as I created the base model in Alias. I then used Maya to retopologize and add other details. The same process was applied to the wheels. I worked off the Unreal Automotive materials, modifying it to recreate the vehicle's details in engine. My main inspiration was the heritage edition, where to achieve that look I used a decal flipbook with custom decals to make the vehicle pop.