1967 Porsche 911s

Car light cinematic

Car topology and zebras. Rendered in VRED

Car topology and zebras. Rendered in VRED

For this project I modeled and rendered the iconic Porsche 911. I primarily used Maya to create the 1:1 digital model using blueprints and other references to achieve the Porsche 911s look. While Blender was used for rigging and for checking my surfaces/reflections. I worked off the Unreal Automotive materials, modifying it to recreate the vehicle's details in engine. I created my own headlight material to get true to life emissions with the porches' uniquely corrugated surface. The tire tread normal map was custom created in Substance Designer. I really enjoyed bringing to life this recreation.